Final Concept for the Matriarch, decided to make it an envirometnal piece at the same time, since I didn't end up doing a Projection map due to running out of time.
Thursday, 15 May 2014
Wednesday, 14 May 2014
Mothership Sillohettes
Redoing the Matriacrch ships, and decided to to give it a vertical look, to contstast with the more horizontal strikecraft, but also to empahise a greated sense of scale for it being taller. I am still using the afore mentioned marine life as an asthetic influnce, especially the Manta rays.
I did try to design the mothership with one of the earlier silohettes for the strike craft nut couldn't seem to get the sense of sheer scale that I wanted.
Trying new iterations, still not happy with the overall look, going to try another silouhette.
Don't feel this one works either, however in comparison the first iteration stage seems to stand out better in comparison. I think so of the osseue may be the overall detail doesn't correctly feed into the smoothess and curves of the established strikecraft final concepts.
Came out supersaturated, but abadoning this concept as I feel it is not working.
Finally settled on this silouehette, I found the red ship was too organic and didn't look that is was a was of human origin, so in the green iteation I went back to geometric shapes that I used in my inital concept for the Matriarch, then in third (blue) combined the elements of the two, I will be using this for the final Matriarch concept as it visually fits the smaller strike craft as well as retains the marine element.
Using a quick blockout on maya to use as reference for the ships perspective. I've decided to make the Matriacrch final concept.
I did try to design the mothership with one of the earlier silohettes for the strike craft nut couldn't seem to get the sense of sheer scale that I wanted.
Trying new iterations, still not happy with the overall look, going to try another silouhette.
Don't feel this one works either, however in comparison the first iteration stage seems to stand out better in comparison. I think so of the osseue may be the overall detail doesn't correctly feed into the smoothess and curves of the established strikecraft final concepts.
Came out supersaturated, but abadoning this concept as I feel it is not working.
Finally settled on this silouehette, I found the red ship was too organic and didn't look that is was a was of human origin, so in the green iteation I went back to geometric shapes that I used in my inital concept for the Matriarch, then in third (blue) combined the elements of the two, I will be using this for the final Matriarch concept as it visually fits the smaller strike craft as well as retains the marine element.
Monday, 12 May 2014
Saturday, 10 May 2014
Strike Craft Iterations
Starting strike craft iterations want to try out a couple more of the silhouettes and make iterations with those before settling on a final concept. The red iteration while not one of the ones I wouldn't choose. The contrast over the other iterations creates a stronger image and pops out more, It might works in favor of having a larger carrier vessel with sharper colored strike craft to help create a difference between the two being drawn/used in concert. In a game play scenario it'd make them easier to notice and identify to the player.
Final Silhouettes
These are the last set of Silhouettes I'm doing for BA6, I'm aiming to redesign the Matriarch class ship with one of them to fit a more organic design going back to my original intentions, and one or two fighter/strike craft concepts with iterations.
Thursday, 8 May 2014
Ship Moodboard
For the Colonist space vessels I have decided to go back to drawing the board as well as reanalyze my intentions to make the technology seem organic as to coincide with the plant life on the planet. I thought the sea life especially with Sting and Manta rays were a suitable aesthetic destination to go with ships. Also on the idea of orbital deployment the idea of Remora like craft and drop pods secured to the hull that can be quickly detached following loosely the Remora's real biomechism oh how it can detach from its host simply my moving forward.
Wednesday, 7 May 2014
Aircraft (Helicoptor) Moodboard
Looking at various aircraft mainly Helicopters for the idea of short ranged Colonist gunship. Below found pictures of the SHind (Super Hind), loving the modern radar equipment and updated look.
Tuesday, 6 May 2014
Gunship Iterations
Developing a Colonist Gunship, silhouettes that stand are the two farmost to the right (Up and down) So looking at developing those into the final gunship Concept. Going to build a mood board of Helicoptors and Planes to look at the layout and loadouts arragnements to develop a coherent feeling to our worlds aircraft. Unlike the with the ships which I have given myself a fair amount of creative freedom on the asthetics.
Thursday, 1 May 2014
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