Friday, 28 March 2014

Trooper Concpet




Not meaning to skip ahead the research process as well as the time table I have set out. But wanted to do something creative for a change of pace and also experiment with a concept art method, where to save time with iterations or examples of ingame aesthetic differences, some artists will simply have a base and create variable armor, items and weapons in separate layers allowing for a mix and match approach on delivering concept art. This is just a practice in that method. Which I have found useful, and will continue on with concepts in the coming weeks.

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